Rolling, Jumping and Falling with Matter.js

Playing with vectors, motion and gravity

This page is an advance over earlier experiments (e.g. bikeJump_wheels.htm) in that I am now incorporating the physics engine Matter.js to handle collisions, forces, acceleration, etc. I am in the early stages and have not built an actual bicycle yet but I am making progress, after a year of working on different stuff.

         
   
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