Bike Jump with p5.js
Playing with vectors, motion and gravity
This page is the next step in working with gravity and motion. I am now starting to specifically consider a bike jump--I have almost caught up to my MatLab app from a couple of years ago. As of 18 February, 2023, I have two wheels starting at same horizontal velocity on the jump, a wheelbase apart. However, they do not interact and the distance between them is not constant. In this version, I will overlay a scaled image of a Yeti. This is starting to look somewhat realistic; however, there is a lot to be desired. The ground surface is produced with Perlin noise, so it is a little different each time. I am doing pretty well keeping the wheels on the ground with a function called "checkEdges".